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use serde::Deserialize;
use std::ops::RangeInclusive;
#[derive(Copy, Clone, Debug, Deserialize, Eq, PartialEq, Hash)]
pub enum Element {
Earth,
Water,
Air,
Fire,
Neutral,
}
impl Element {
pub fn effective_stat(&self) -> Element {
match self {
Self::Neutral => Self::Earth,
_ => *self,
}
}
}
#[derive(Debug, Deserialize)]
pub enum Effect {
Hit {
element: Element,
bounds: RangeInclusive<u8>,
#[serde(default)]
lifesteal: bool,
},
}
#[derive(Debug, Deserialize)]
pub struct SpellEffects {
pub effect: Vec<Effect>,
pub ranged: bool,
#[serde(default = "default_false")]
pub weapon: bool,
#[serde(default = "default_spell_critical")]
pub critical: u8,
#[serde(default)]
pub critical_effect: Vec<Effect>,
}
fn default_spell_critical() -> u8 {
5
}
fn default_false() -> bool {
false
}